Everyone got a lightgun and some genius decided to hack the inputs for positional gun games to use the lightgun (mouse) inputs. I think what makes me the maddest about this is the fact that at one point they were correct (and were for the majority of mame's history). especially considering, as I said, which guns are which are well-documented and there might be 20 positional gun games in mame, tops, lumped into 4 or 5 driver files. But changing only half of the guns back without notice and without checking to make sure it is an accurate reflection? Come on guys, that's more than a minor slip up. Even if there was a note like (not all analog guns are defined correctly) or something like that would have been enough for me. If it were a u build then I could see it, but something this bad getting out in an official build is borderline shameful. Is it the fault of the guys managing the builds who aren't thoroughly checking submissions to make sure not only that they function, but they don't break other functions and interfere with the documentation aspect of mame? Quite simply yes, it is. Is it the fault of a "part-timer" meaning well but submitting code that probably isn't the best way of doing it? Of course not. I believe there is a quote over at mamedevs in their faq that knowing how to code well in C and knowing mingw has less to do with mame then knowing how the mame functions work and how emulation works. And by sub-standard I don't mean bad code, I mean bad code for mame. I'm mad at the way the mame heads are letting in sub-standard code. Your poor attitude towards criticism got me mad at you, but that's another story. I think you believe that I have a problem with you, I don't, quite the contrary. Now I've got to figure out who screwed up and get on their case then. I apologize then, I didn't realize that wasn't what you meant Derrick. Just in case anyone needs a cfg file for term2 (and probably revolution x soon), here is mine.
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